load
Load the contents of a scene file.
Return
the handle to the loaded scene.
Parameters
The scene file contents, a base64 string.
Whether to override editor configuration with settings and data from the scene file. Defaults to false.
Whether to wait for all resources to finish loading before returning. Defaults to false.
Optional. Receives the percentage of an archive that the engine has read, as described for the load function that takes a Uri. Scene file contents give no call.
Load a scene from the resource of a scene or archive file. The file will be fetched asynchronously by the engine and loaded as an archive or as a scene file depending on its content. This loads .imgly files as well as the legacy .scene and .zip formats.
Cancelling the coroutine stops the download, and the current scene stays.
Return
the handle to the loaded scene.
Parameters
the resource to load: a scene file or an archive.
Whether to override editor configuration with settings and data from the scene file. Defaults to false.
Whether to wait for all resources to finish loading before returning. Defaults to false.
Optional. Receives the percentage of the archive that the engine has read, from 0 to 100, once for each whole percent. It is called only with the setting features/fileSystemUsageEnabled on, which is off by default. An archive that the engine streams reports each percent. An archive that is already in memory reports only 100, and a scene file gives no call. The call with 100 can come after this function returns. The engine reports 100 before it parses the scene, so the load can still fail after that call. All calls run on the engine thread.